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Hi!

Thank you for this and other games! Don’t stop doing it (if you do like it). :)

I can feel the Tunic vibe from the combat system. Especially with this 3-hit combo. :)

I failed to get past the room with multiple beholder-like creatures. I haven’t found a fancy way to deal with them, so they just screwed me over. :D I wish I could try out the boss battle.

I tried to play test the game and provide some feedback, please don’t look at it as a criticism. I’m sharing my thoughts, you can just ignore them. :)

A few random things that came to my mind while I was playing it:

  • You can enable the fullscreen mode for the play-in-browser. I think it’s better for the game like this. I would enjoy a Linux native build even more. :D I had some success with running this game using Wine, but the performance is not great.

  • I would probably enjoy the gamepad controls for this game. Especially since it uses only a few buttons.

  • I know that it’s not always feasible to add a menu to a game prototype, but sound level options are really useful for video recordings. Most of the time, we want to turn the music down, etc.

  • Since this game is quite hard for a bad player like me, maybe you can use a trick with giving a losing player more chances after they die for 3 times or more? :D Any bonus would make the player feel more confident, so they keep on trying.

  • Waypoints or other ways to save the game progress would be handy too. It’s too easy to lose all the health in a single room.

  • Perhaps add some simple drop for the creeps? I wonder what’s the motivation to kill them right now apart from the ones that clearly block the way. Even if it’s just a coin for a high score or whatever, it’s still more interesting this way, I think. :)

  • I also struggled with the controls a little bit during the game. You can watch the video if you want more details on that.

  • The enemies can deal damage without any attack animation. :( It makes it harder to fight them efficiently. When I block and see a “damage blocked” cue, I want to open my guard right away and do a counter attack. Unfortunately, this usually results in me getting hurt. :) I wonder what is the right way to kill these creeps without taking so much damage.

  • I haven’t found any hidden secrets. Maybe I wasn’t paying too much attention. :) The Tunic gives you a manual filled with various hints, so you can find something even if you’re not a great player. So I don’t know if I missed anything or there were no secrets in that part of the game to begin with. :D

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Hey Iskander, thank you so much for such a valuable feedback! I also watched your video and really enjoyed it (especially the encounters with Mimics haha) I was really looking forward for your encounter with the boss, but those pinky Beholders were merciless.

The story behind Violet’s Awakening is that it was developed during two weeks for a video-based Unity course on https://www.dio.me/en (but it’s in Portuguese, as I’m from Brazil). So even though there are indeed many bugs here and there, the main focus was towards teaching how to make a dungeon-crawler, almost roguelike-ish game (which, honestly, is what I love haha), so perhaps my students will pick up these great suggestions you made and implement in their own versions of the game.

I believe the most noticeable bug in the game is that sometimes you hit monsters but they don’t take damage, and that gives the impression they have a lot of health, when in fact they have very little health and are supposed to be easy opponents. I might release an update on this in the future with some improvements and bug fixing!

As for the Tunic-like secrets, perhaps they’re just too secret 😮, so secret that I forgot to include them in the game 😮 But that will be our little secret haha

Anyways, thank you for playing, and I really appreciate the feedback, both here and in your video! Stay tuned for variations of this game as my students reach this point in the course 😁